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(1 edit)

Overall a bit to generic and the "evil" limitation feels underused. Having to kill some peaceful bugs with each wave or such could have underlined that you are the evil one here.
I do quite like the little touches though, such as the fancy weapon spin reload animation, the clear communication of the different bug types or the clean visual style.

(+1)

Thank you very much for your reply, I will make these changes if I will want to make this a full scale game!