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Hey, the reward is the journey, and the friends we made along the way!

Anyway, glad you had so much fun you basically completed the game 201%.

I'll let you in on a little secret as a bonus: Try not killing anything.

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The only thing that could be considered a friend is what doesn't kill you on sight, slime eats everything if you ask it or not, trader... well he's a trader, he's all about profit (forget bag of 92 coins for 50 coins)... can't think of anyone/anything else. Now thinking about friends, is multiplayer planed? I mean the game is fun and my computer can actually run it, but friends make things a lot more interesting.

Off I go for 402% game completion! Pacifist-normal, pacifist-descend, pacifist-chaos. EDIT: !!WAIT!! but the bosses? Unless they don't count... EDIT, EDIT: Wait but do merchant kills count (merchant killing other creatures while you are loaded on the floor)? If they don't then trap-kills and creature killing creature doesn't count too?

(Btw, had a nasty bug: remember I said I cleared 101 floor? Well this character is gone, so the story was like this I was on 100+ floor, clearing my inventory off of resurrection rings the most fun way there is: by dying, and one nasty time I died, resurrected, and error report appeared. The game crashed and being not thoughtful person I'm, I forgot to Ctrl+C the report log. Ah, yes, almost the same second I resurrected I entered my inventory to replace broken ring and that split second that I had to examine my inventory before the crash I've seen some kind of lil' square (as an item) which I'm almost sure I have never had or seen before. The morale of this story is this: don't die even if you have a contract with whoever/whatever is the ruler of underworld in your faith, this nasty thing will find a way to lay it's hands on your poor soul.)

I wanted to add some online co-op, but I wouldn't have the resources to fully animate the other player. Maybe some crazy "Your friend controls the enemies" sort of asymmetrical multiplayer mode? Maybe, maybe...

About the secret, you'll see how the bosses will work. Any kills, regardless of if they were your fault or not, count, though. 

And thanks for the bug report, I'll look into it right away and have it patched in the next version (coming soon)!

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I was thinking about local co-op, but the issue is the same. You could use that sword enemy as a place-holder art for the player and maybe add for example a green circle below, on the floor to identify the player from enemy, later maybe add direction sprites (look from the side, look from the back).

P.S. Ascend-hard-pacifist done! Now in progress descend-hard-pacifist. (invisi-ring plus map-ring is a great combo for pacifist. Also not having powerful kicks trait helps to move enemies away from doors.)

You: *breaking crate by pushing it into enemy or enemy into crate or simply loudly opening a crate, or kicking enemy across half of the map*

Enemy: This is fiiiine...

You: *opens one squeaky door or not oiled properly gate*

Enemy: You dare challenge me mortal!?