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The art style and the music are both awesome, the character and enemy design are adorable and the sense of existential dread is somehow always present. The gameplay itself feels a bit bland though, I would love to see either a tighter focus on the platforming in both fluidity and challenge or more depth to the dual platforming/combat combo. It's all functional, but just not all that satisfying in its current state. I'll keep an eye out for updates!

Hey CoalFire,

Thank you a ton for doing this review, it was great to watch you play through and experience our first Demo!

We think you're spot on with a lot of your points, having only started coding 5 months ago, our knowledge for gameplay mechanics etc still needs a lot of work, and it's something we're working on every day.

Down the line we fully intend for the followers to play a more active part, turning them to stone for switches, throwing them at your enemies etc, we're just not quite there yet in our learning curve!

Again thank you loads for doing this review though, we'll be re-sharing it through our twitter, and we hope overall you enjoyed your experience :D