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This played really smoothly on my HP touch-screen laptop, using keys and on-screen movement. I especially love how avoiding diagonal movement seems to work in the game's favor, creating smooth, intuitive interaction with the 3D world. Great work making MV3D really shine with sprite tags, too! 

In the mv3d project I'm working on ( lawest.itch.io/syntence ), I had to reduce the camera freedom for the player to make touchscreen movement easier, but it's great to see you can have an intuitive first-person MV3D experience. 

Thank you. It's mostly done because of the traffic system. i don't use the commercial version of MV3D, hence i can't import 3D Models. The vehicles, being just sprites, need a 90 degree facing to give the illusion of perspective.