Thank you for the kind words on the art!
To answer your question: every playthrough will be different, depending on the roll of the dice, the shuffle of the deck, and how the player reacts to the prompts. The layout out of your castle and your escapee's memories will be unique. Mechanical player choice is mostly limited to what items you find and when you use them, but the goal is not necessarily to "beat" the castle so much as have a good time discovering its dangers and uncovering your escapee's history. Think of the cards (and the events on them) more as journaling, improv, or creative writing prompts than mechanical puzzles that you can solve with tactical play.