Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

@Rhino Thank you for pointing out where to find the typos I missed!
The dog and baby lacked portraits due to the time limit sadly. An updated version will be made after the contest.

The other trick or treaters can only be walked through when they step onto someone elses yard/walkway, since RPG Maker MV has an issue with loading events that aren't on screen. Depending on what the player does, they can cause NPCs to permanently block themselves into small spaces. Once the NPCs are on the sidewalk, they can't be walked through anymore. (I could make an edit, and make them passable under other conditions, to remove this, but being in a rush, I picked what was quicker to make.)

By the way, which costumes did you pick?
(Also, I tried to make the game possible to beat w/o using combat, but I didn't have time to make the alternate ending for a "non-combat route". Which I plan to also add in the update. But the rest of the combat can be avoided or ran from.)

Again, thanks for taking the time to tell me this!

I went with a vampire as my main, and I ended up calling my siblings Boo and Goo so I couldn't resist the ghost and werewolf 'cuz I thought it'd be so cute! Maybe I should have gone to the witch and been more true to myself haha.

I did manage some of the battles, but I felt like most of the time I was just running back to mum and it felt a bit tedious to me. You did a great job getting everything to work as well as it did in the time so I wouldn't be upset about missing the non-combat route, but I think that's a nice idea for an update since it'll open your game up to a wider audience, and multiple endings are always great for replayability :)