Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Potato changes the resolution for rendering everything, with an insanely low 320x180 (I don't know who would actually play like this). It does run smoothly on low-end GPUs but is nowhere near looking like enjoyable.

Adding settings for shadows (which can be very power expensive) and reflections (same goes) would allow for higher quality rendering but better performance on every hardware, including low-end, perhaps drastically.

(+2)

I use the potato setting...

(+2)

i also potato!

(+2)

CodeParade Made a video about the rendering process and(according to him) due to the way ray marching works
Shadows come at pretty much no extra work when rendering

Deleted 3 years ago

Sorry, I said shadow but I was talking about the AO, my bad
I have no idea how much the shadows would cost