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(+1)

A nice little game, took just over half an hour. I enjoyed the puzzles, and was glad the random encounter rate wasn't too high. The writing is fun, and I loved Lilac! :D

No bugs to note, but the healing pentagram in the storeroom is missing the flash effect and SE, and the MP regain doesn't actually restore all of your MP.

The graphics were nice individually, but I did feel that they weren't very cohesive. It's a shame about the random rtp parts too, though that was probably due to the short deadline.

There were a couple of scenes that really fell flat to me, namely the car > temple scene and the ending. I was expecting more tension, but they were quickly brushed over.

The enemies could have done with an idle animation to match (not sure if that's actually doable with the script you have, but it did stand out to me.) There should also be a option in the database> system to remove TP from battles. (Though I use MV so I might be wrong.)

Lastly you hit one of my pet peeves by not having the text fill the width of the textbox, but that's me nit-picking. Overall you did a great job, everything seems polished and the story flows well! 

(+1)

Oh gosh thank you so much that means alot, and yes, a ton of the issues were due to time constraints, I'm hoping to redo this game sometime after the contest as I still have the team together, and i believe there is an add on script to the one i used that allows idle animations, i'll have to mess around with it. i finally got the team together near the deadline so that cut into quite a bit of the time, and TP was meant to be used for limit breaks, but as you won't reach level 15 without quite a bit of grinding, so those are basically unseen. The MP regain was meant to not fully regain your mp, i should've made that clearer, and i definitely am kinda disappointed in the end sections, the mafia tower and the temple were originally supposed to be their own dungeons, but we were running out of both time and creativity so those just kinda got cut. I'll be sure to tell you if I ever do get around to making an extended edition!