A nice little game, took just over half an hour. I enjoyed the puzzles, and was glad the random encounter rate wasn't too high. The writing is fun, and I loved Lilac! :D
No bugs to note, but the healing pentagram in the storeroom is missing the flash effect and SE, and the MP regain doesn't actually restore all of your MP.
The graphics were nice individually, but I did feel that they weren't very cohesive. It's a shame about the random rtp parts too, though that was probably due to the short deadline.
There were a couple of scenes that really fell flat to me, namely the car > temple scene and the ending. I was expecting more tension, but they were quickly brushed over.
The enemies could have done with an idle animation to match (not sure if that's actually doable with the script you have, but it did stand out to me.) There should also be a option in the database> system to remove TP from battles. (Though I use MV so I might be wrong.)
Lastly you hit one of my pet peeves by not having the text fill the width of the textbox, but that's me nit-picking. Overall you did a great job, everything seems polished and the story flows well!