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(2 edits) (+1)

The controls feel a bit weird, I took quite a bit to realize I had to hold space to move. Also, sometimes the bug would stop on some invisible bounds (which I assume are intentional) even though the camera would keep going, which made me easily lose the sight of the player and die. So that wasn't so pleasing, and I'm pretty sure there would also be more bread out of bounds which made it feel more like the bug was bugging (pun intended). 

But overall I do think the concept is really good! I'd personally just rework this control scheme a bit and tweak a few things for the gameplay to be more intuitive. And definitely list the controls somewhere either way

(+1)

Thank you for your feedback. :)