I have no idea what happened, but I ran into a fairly large bug. After the morning scene in chapter 2, I tried to go to the darkwood, but was told that 'it's getting late' and to go back to Cent's sister, which then replayed the night scene from chapter 1, then began chapter 3 and after that, replayed chapter 2's morning :S I decided not to keep playing because I think it probably would not have run correctly.
You've also got two game ending bugs. Trying to leave the first map the way we came can't find "Temanco"'s face, and trying to enter the house on the top right of town can't find picture People3_8.
Those aren't the only errors I found, which is a huge shame because I think this game had potential. So to cover these;
- You've left save file 13 in (no biggie, just remember to clear them out when deploying a game next time.)
- There's quite a few mapping errors where things just look weird. E.g. the stairs in town should be using the wide staircase tile, since using the single one stops you from being able to walk left/right. The stairs don't make a lot of sense anyway there anyway.
- There's passability errors (where you can walk over things accidentally) outside of Seria's house, and some other items in town.
- The girl next to the fountain has the wrong face for her sprite.
- There was a portal in town for no apparent reason. I think that might have been a debug event you left in.
Next is the writing. It needs a good proofread, there's a lot of errors. "You" doesn't need a capital letter unless it's the start of a sentence. I also feel that the writing quality varies a lot. Some scenes have a nice emotional quality, and others are very childish. I'm not a fan of having actions between colons, it looks jarring. You really shouldn't insert random japanese words like "baka" into the dialogue either. If you're writing as you go, I'd suggest actually making a script in an external program and copying it in. (You can even use plugins that can read directly from text files.) Being able to see the whole scene, and actually taking the time to think and tweak your dialogue before putting it in should help you with pacing and catching mistakes.
So for the positives, although I don't really like rpgs, I ended up enjoying my short time with this. I'm a big fan of the chance to dodge since it's an extra level of player involvement, although it seems pretty hard to time correctly. Being healed every time you guard seems like it could be abused by way of the player not needing potions if they're good enough at avoiding damage. I didn't get far enough to see how you were using TP. It's pretty uncommon to see MP taken up by a normal attack since you'd associate it with skills and or magic, but maybe you've come up with your own system.
I'd recommend making your own graphics for the HUDs, since they are quite recognisable. Hopefully there was just a timing issue with getting some of the pieces done. Mixing the rtp with custom faces is never a good idea, so you'd really need to do "all or nothing." (Sometimes you can cheat by not giving npcs faces at all, although most of the time, the extra effort will be appreciated.)
Some of these issues do seem like they'd be manageable just by spending a bit of extra time playtesting and reviewing things. Others, like improvement to the writing and mapping styles, are really just things that will come with experience. Spending some time studying other rpg maker games, picking out things you like or dislike, seeing how they've used the rtp resources etc may really be of value to you. I'd suggest crawling through this thread and its older versions, fixing up your maps as best you can, and then posting them on there to get some direct feedback.
Hope this helps! <3