Thank you so much for your feedback!
The barricade was unintentionally placed above the player in the current build, so I accidentally let people into rooms that they weren't supposed to go into.
We were pretty crunched for time as our team members were dealing with things outside the game jam, so we ended up having to cut a lot of components to the game just to put something up in time.
Some issues we were looking into were RPGMaker script failures as that is the sole reason that I had to cut out three of the puzzles. (The script broke the game) The current ending is written too, but due to the time crunch I was not able to include it into the final build.
I was hoping to figure out the errors just so I could fix the game and make it playable as intended sometime but I'm glad that there are people actually giving the game in its current state some feedback!
Do you think that puzzles should be toned down? From the early testing phases, most people have been able to successfully get past the first 2 puzzles. I'm also wondering what you thought about the life drain mechanic.
Thanks again!
Arc