how can i compare it if my only sellable game can only be in itch.io, Amazon shutdown their PC store version, GOG rejected my game, there is no reason to sell on gamejolt, Valve cost $100 and demanded it to be integrated Steam API which is impossible because i dont have access to the game's code. Cant upload to android/apple because the export only exports to windows computer.
All this time i was working on my free game during the last 3 years to get bosses fighting fairly with the player, no bugs, fun world to explore, last minute changes to add working voice lines from a CD software during the 2005 area that majestically works with windows 10 and all without help.
All this time i have now just started working on my new paid game after i had enough money to buy a trademark for my game and currently waiting for approval. you may think it's foolish to work on a free game but the very idea of being gamedev is to have a fun game not a gambling machine. So no i can not compare it to anything when i been working on other more important things.