The game looks and feels really good—picking up the debris of the enemy ships is especially satisfying. But as far as I played it never felt like the difficulty really got off the ground.
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I'm glad you liked the polishing... This was my objective for this Jam, since I usually get stuck in the prototyping stage. Picking up those debris is really satisfying, I love that as well...
Initially the game was a lot harder, but the narrative approach made it felt out of place, so I had to tone it down...
I was planning to make the Arcade the hard mode, but somehow I lost sight of things and made it easy too. I wasn't sure how easy it was, because I usually can beat my games in the hardest difficulty with perfection while other people suffer... But as I can see, everyone is stating that it became too easy... That is something to keep in mind for the next time... Thanks for the feedback. ^^