Actually I want to expand on this. We all just finished a game development/concept art school that lasted 6 months and this is our first ever project outside of school and previously we had 0 experience with making an actual game. We actually thought of having the boss have different animations and anticipations before shooting the patterns but we also wanted to have the core mechanics ready as soon as possible. This process took us some time as we are unexperienced so we had to cut out some fluff (not saying the fluff would have been useless as it would have made for a really cool game for sure). Anyway we are really happy and satisfied with how the project came out and we learned so much during this week! We cant wait to participate in other fun jams!!!