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I like the idea of how dynamic difficulty works in this game: instead of hidden metrics, you give players the agency to make conscious choices! There is, however, a problem with the presentation: the background is too bright and saturated, making it hard to tell enemies and bullets apart from the environment. Even so, the idea itself is very creative. Good work!

Thanks! You're right, the background is too melted with the ships and bullets. We're going to work on that later!