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I really like the movement, it's physics-based, right? It gets chaotic when a lot of enemies spawn and it's fun.
Compared to other similar games there seems to be good enemy variety.
The sound effects have a bit too low pitch I'd say (or maybe that's web build's issue) and the colours seem a bit random.

(+1)

Yes it's physics based. I probably could have given the player some more friction but I think bullet spacing keeps the slideyness acceptable for now.

There's a lot of enemy variety because the bullet patterns are procedurally created. The colours are pretty much random and not representative of the enemy abilities. It was on my todo list but I only had time to make enemies into colored squares at the 11th hour.