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(1 edit)

Hey, thanks for your feedback! I'll try to respond paragraph to paragraph:

Thanks :) I was originally going to do a beret guy business tycoon game, but I saw this comic when doing my research


Yeah, I was going to add an indicator to the bun for when you are properly looking at it, but I ran out of time and figured that the heart over your own head would be enough. As for the happiness being dependent on the bun's size, I could probably rework the function to make it more apparent. And, yes, I love the King Buns <3


The running animation was one of the last things I put in the game, I ended up using the same time/frame I had used on the buns, but that wasn't fast enough (the humans have more frames). And, yep! that was pretty much my thought process when I picked the music!


Other people startling the bun away from you was an intended functionality; Whenever a bun report is pushed everyone will randomly decide whether or not they want to respond to it and go look at the bun (even more people in the case of a king bun). This naturally scares off the bun and they disperse to go find more. The issue of them being around the edge however.. that wasn't at all intended, and I honestly don't much know how to fix that..


Heh, probably shouldn't be the best strategy to sit around and do nothing. I could probably fix that by changing how prone buns are to getting bored, making it more likely for them to get up and leave.


Both of those are intentional. You appearing multiple times is because you are submitting separate bun reports for each individual bun. The buns are disappearing because touching the edge warps you to the other side of the map; I was going to make the drawing of the world wrap around so that it would be easier to see, but then I would have to make it so seeing buns works through the seam (otherwise that would get very frustrating). But that is something I have no idea how to do. 


Yeah, the world size was one of the first things I coded in; makes sense it didn't quite map well the later features. Luckily I made the world size super easy to change, so I could fix that fairly easy. As for the sound design: again, time constraints. I was going to have sad music play when your happiness drops to zero, but I ran out of time for that. I didn't ever really expect to be able to get to the sound effects within the time limit of the game jam: the game has a lot going on under the hood that sapped away my time, but I would love to add those sound effects as you mentioned.


^^ Thank you!