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(+2)

Some suggestions i have.

Hunger and morale for military units so you can't deploy them forever. Morale always been a key factor in any battle, units with a poor morale fight poorly. The further away you're from one of the zones you control the lower your morale is (Like 5-10% morale loss for zone). This would make units defending they homes stronger, as they normally are. Ways to prevent morale could be adding captain units (Frail units that boost morale for they units). And maybe slow wagons with provisions that can be used to feed your units when they're far away from your base?. Would be awesome to have a raiding system where you can steal most the masklings and other enemies just like they do with you. 

Morale is a good idea, games have always bugged me when battles almost always result in the total annihilation of one side. I've been planning on adding it in some capacity in a future update, with Nobles that can boost the morale of nearby troops. Instead of making the Nobles frail, however, I'm thinking they should be strong. The Noble and his guard would be equipped with the best gear money can buy. The Noble could die permanently, however, and would be hard to replace (I really like that Risk/Reward aspect of using generals in Total War).

I'm not sure how to handle logistics. I'm leaning towards an invisible supply line with limited length, encouraging the creating of support outposts which would be easy for the AI to attack.

Player controlled raiders are a good idea, but right now there's nothing for them to steal.

your suggestion is the first to be put to work! congrats!