Thank you so much for all the flight and control updates! My brain finally clicked and I could zoom around the levels with ease. I also love that the levels get more populated the more enemies you clear. Empty feeling levels (once cleared) is def something the Spyro games suffered from.
My only request would be that some character actually tell you about the difference between jumping out of a charge versus bouncing out of a charge. Once I figured out the value of bouncing out of a charge (or somersaulting) it changed everything. I had no idea you could double jump with it either. Good stuff! But some players like me will struggle with the game unless those abilities are specifically outlined.
Amazing game! I love the music, design, colors, animations, characters!