let me say this is very fun concept. when i play the game I got black an white feeling because picking up the characters and drop them near intractable object. there are some thing you could change and it is the most in the controls right now. zooming is not zoom in or out but more the feeling of up and down. And i have to control with the WSDA instead with the right mouse button.
in the gameplay I didn't see bugs right now.
in the visuals, I saw some characters walking in an T formation(you know like when you are modeling in in an 3D program )
but the art itself looks very clean and tidy. are you aiming on low poly in this game? or is this going to change in late development.
and then my final question what is the game going to look like when are done with or finished. Because i can see that you can go on many directions.