Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Absolutely love this. I love "put things together and see what happens" kinds of physics games. Really hope you continue to tweak things and fix the things you meant to.

A suggestion - I'd love it if RP saved your max so you don't have to abort. I enjoy watching the squirrel fall comically down. It'd also be nice if balloons automatically exited "connection" mode after you've connected them, just because it's a little awkward and I tend to forget even though I know better.

It'd also be cool if you could save ship designs so you can modify them or try again, but that's more a request and I know that'd be too much work for a jam.

If you're curious, at the time of writing, this is my fav ship so far. It initially had balloons on top too, but birds took that out pretty quickly. Eventually birds got in and took me out, but I got over 200m before that happened. XD



Thanks! I love your ship. Thanks for the suggestions. I had planned on a save feature for the ships, but that was quickly scrapped when I started running out of time. The connection mode for the balloons was definitely a mistake. However, the reason it doesn't automatically turn off is that you might want to either connect one balloon to multiple objects or to not connect the balloon at all. This will definitely be clarified in the post-jam version.

oooh, I didn't realize you could connect to multiple. Need to try that. Maybe a visual clarification could be drawing a line from the balloon to your cursor, if possible?