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(+1)

This is great! Feels good to play overall (though perhaps some enemies are too spongy) and the theme is very cleverly implemented. I love how the sneeze goes from a liability to an actual offensive move once you learn to control it, very nice! Only complaint is the post-sneeze shooting delay which feels very awkward, besides that it's really well done

(1 edit)

Yes, this is a problem of Unity's input system that doesn't register the mouse hold action after temporarily disabling it on events such as sneezing/cutscenes. I'll be sure to fix it next version, thanks for the feedback :)