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thank you, I am working on polishing this game up and including more features right now, the tutorial thing is something I have not thought of though, I mean I get the idea of slowly teaching the player how to play as they are playing and was thinking of simply locking up a lot of the gameplay mechanics and teaching the player them when they get unlocked like Banjo Tooie did,

But, I have actually experimented with  a "action button" system in a vary early prototype that behaves similar to the one found in the first 3d zelda games where when the situation comes up the button would have a simple word of what the key would do in that situation, but you are right I completely missed the mark on the user experience, and start focus on it in the near future, I thank you for bringing it to my attention.