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I just finished the game and I really liked it! My favourite things were the atmosphere that was built up by the music and beautiful backgrounds, the throwing spear mechanic that was very elegant and satisfying to use for both traversal and combat. I can destroy those pots for days which shows that hits really had impact because of the visual and audio effects. I also appreciate the balance of the levels and enjoyed the steady difficulty curve. Going higher and higher throughout the world with the backgrounds changing gave a really wonderful sense of accomplishment. But I felt the direction of the level design and art was held back by the lack of narrative, music and challenge of the final area. I can feel the level design trying to tell a story but because there's no context behind what I'm doing, the feeling of progression is not emphasized. The music was really atmospheric but without build up and a crescendo also lacked the progression that was present in the level design. I was expecting a challenging final area but it turned out to be quite easy. The music was toned down so I did not receive the grand sense of accomplishment I was expecting from reaching the top. When the camera switched to a wider view of the world, I was getting excited and anticipated something cool would happen but nothing did. I think you have a really talented team here that is capable of building something  really special if you guys keep getting feedback and iterating. Kudos for such a bug free experience too, I enjoyed it!

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Helpful review, man. Gonna check this game out.

Thanks a ton for the review! 

We haven't had much time to work on the game and therefore haven't had the chance to make a boss or an interesting narrative to acompany the gameplay. However it is high up on the priority list! There is a story we made up but we haven't implemented it into the game yet.

Im really glad you seemed to enjoy the game for the most part, it really means a lot to me :)