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(+1)

Just a couple of ideas off the top of my head, they could possibly work stand-alone or even combined.

  • Finale - As the shield ends, create some type of offensive capability (i.e. an Explosion) based on how many bullets were collected.
  • Secondary Objective - While the shield is active, there are collectables (like coins in a platformer to help guide the player).
  • Enemy Diversity - A Kamikaze-like enemy would greatly improve the difficulty/risk during shield mode.
(+1)

Hmm... Those are nice ideas... The shield blast and the kamikaze enemy seems a good fit to improve the game experience without changing much. Thanks!