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Thanks for the great feedback.


Visuals: I don't currently have plans to change the core visuals, so if there are issues I'd love to hear about them. Other bosses will have a single sprite that moves around, without animation, but that's currently the only visual update I'm working on.

Memory: I think you're right about blind kills being an issue, I hadn't really considered that because the goal is for an extended learning grind, but I can see how it would put someone off. I'll try adding some warning ! indicators and restructure some attacks that push you into bad spots.

Audio: are you specifically thinking about an on-hit sound, or are there other things you'd like to hear?

About the visuals I was only thinking about maybe backgrounds and player move animations.

And in regards  to audio a player death audio seems like the only location the game really needs it, although having audio for menus would also be cool (but not obligatory).

Yeah, sounds for hit and death are totally doable, and once there are real menus I'll give them some audio.

I don't think backgrounds will work, unfortunately. I don't want to end up with something like The Void Rains Upon Her Heart, that game has gorgeous backgrounds that people hardly ever see, because turning them off makes it easier to see the bullets.