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(2 edits) (+1)

A really solid entry! And nice to see someone using BulletFury ;) I'd love some feedback on that if you've got some time!

Your game is a nice, polished little experience. I'm not actually all that great at shmups myself, so dying and having to do the tutorial again sucked - maybe you could use playerprefs to store whether or not the user has finished the tutorial?

You also really need some hit effects on the enemies - a white flash will do :P but it didn't feel like I was doing any damage to anything!

I think the art is absolutely spot on for a jam. Maybe a little bit of post processing (read: bloom) would make those white bullets pop - and maybe a couple of different bullet shapes and/or would go a long way too - that helps players pick out the different patterns. But those are really minor nitpicks! Overall it was a great little game and you should definitely be pleased with what you've done :) 

(+1)

Hello there, Thanks for playing our game!

"I'd love some feedback on that if you've got some time!sure!

"maybe you could use playerprefs to store whether or not the user has finished the tutorial?" This will likely be a thing in the post dev version

"You also really need some hit effects on the enemies - a white flash will do :P but it didn't feel like I was doing any damage to anything!" we were low on time so couldn't really add effects but it'll likely be added to the post jam build

 "and maybe a couple of different bullet shapes and/or would go a long way tooThis was originally indended but got cut out due to collision size problems unfortunately

"you should definitely be pleased with what you've done :)"  Thank you!