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(+1)

a really neat little concept! Great use of the theme, it really encourages a different play style. This is a stressful game, I love it ;) I'm not very good, but I can appreciate it without having to beat it xD 

I think the art was really effective, the audio worked well and the actual gameplay had a lot of depth with a really simple mechanic. Also - you managed to get a LOT of bullets on-screen with no performance hit, which definitely can't be said about many other games!

I think the only thing I'd complain about is that you're using some sort of weirdo self-extracting zip that doesn't work very well at all. Not sure why you'd do it that way, just a normal zip is all you need xD

(+1)

I appreciate you enjoyed the game even when you're not very good at it, I can relate 100% (I'm looking at ya, Bullet Hell Monday XD)

Thanks for the feedback on the art, audio and gameplay, plenty of thought was put into that. I think the many bullets on screen can be because I didn't update the rigidbodies of the bullets, I moved their transforms directly instead and, for some reason, updating them in the built-in Update() didn't cause any performance issues.

I thought the self-extracting .zip would be easier to work with, it ended up being much more frustrating than I could predict XD

Thanks again!

wait you had that many bullets on screen and they all had rigidbodies?! Nuh uh I'm not having that. I've struggled with performance on some computers and I don't even use gameobjects xD

(+1)

Yes, here are the bullet prefabs: 

And the Physics 2D settings: