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Overall I liked the consistent tonality in which it dealt with the mundane, as well as the artwork that went with it.

Thankfully the comments section indicated those first floor events that I indeed missed initially like many other players, so I replayed to check those out.

What is funny is that I actually had just a couple of days ago a similar experience while food shopping (minus the anxiety).

When we were left without knowing how to access our "pocket" (the menu), was that intended to induce a feeling of anxiety of not being able to find the keys?

Thank you :) (And thanks for taking the time to go back to see what was missed! I'll have to make an update after IGMC to make it harder to accidentally miss...)

Not being able to open the menu with ESC was an oversight. By default RPG Maker MV games can also use X and Numpad 0, and it's mentioned on the game page, but still it was a bad move on my part. I hope it hasn't driven anyone too crazy :S