Overall I liked the consistent tonality in which it dealt with the mundane, as well as the artwork that went with it.
Thankfully the comments section indicated those first floor events that I indeed missed initially like many other players, so I replayed to check those out.
What is funny is that I actually had just a couple of days ago a similar experience while food shopping (minus the anxiety).
When we were left without knowing how to access our "pocket" (the menu), was that intended to induce a feeling of anxiety of not being able to find the keys?