I post the new record here in Monday because I've finished my work on game only in the Sunday evening.
The last week progress was big enough. I could be proud but I'm not. Because my money goes away faster than I'm working on the Storoj demo.
Anyway the game makes better every week and that's cool. On the last week:
1. I've finished the credits screen. Naoya Sakamata didn't answer me in PM but I think she'll not be upset if I take some of her music for the credits and for the main menu... Yes I love her piano play and this music is perfect for Storoj sad cutscenes. I'd pay Naoya Sakamata if I could.
2. I remastered the intro scene. At first I replaced my old track with Naoya-san music. Then I changed camera path to more appropriate for the story. Now it looks like we come to the school step by step as we would be lost Lisa. At the final part of the cutscene Lisa sais: "Dad?" and Romanov wakes up in the security room. And here I've met another problem: none of my friends agreed to say this little phrase!
That problem did not look very big but it actually was. At the end I found novice VTuber Rina and asked her for help. Wow and she agreed! I hope on this week she will record the phrase so I can finally finish the intro.
Meanwhile I made cutscenes skipable. Of course no one want to skip them on the first time he or she play the game. But in some parts of the game the player can die and respawn and watch the same things again and again will not be a cool experience.
3. I added some models in the game. To fill the security room I've made new models because CC0 models are often have too much triangles or bad mesh. I have no time to create something amazing but I still can do stuff for interior composition. Reusing models helps a lot. Yes it's a cheap trick but I'm an indie solodev and it's my only tool to make the demo before my money ran out.
4. I've fixed light problems and improved the doors. Lightmass importance volume fixed the problem when my movable door was more dark than the static environment. Placing this volume in the UE4 scene was fast and easy solution but I spent some time to find it.
Doors' handles overlapped with jambs so I changed jamb's mesh in Blender and also made some changes to the door's mesh. Also I made metal material more realistic adding a matte parts to it. I wish I have Substance Painter but I can use only GIMP to do all that materials changes.
And that's how the security room looks now. Not perfect. I would add some details but I have no much time. I have less than 100 dollars for living and it makes me work faster and optimize all that can be optimized.
I really hope I will finish the second pass (second quests quality revision) on this week but I'm not sure I will. Thanks for all people who help me. Solodev actually is never solo.