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I get spawned off the map and have this error message:

Exception

IndexOutOfRangeException: Index was outside the bounds of the array.

Vegetation.calculateGrowthStep () (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

Vegetation.setUpVegetation (WorldTimer worldTimer, Timing.TimeCounter creationTime) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

ChunkTerrain.setupVegetation (UnityEngine.GameObject vegetationGameObject, Timing.TimeCounter creationTime, System.Boolean initCreation) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

ChunkTerrain.setupNaturalObject (System.Int32 objectKind, UnityEngine.Vector3 objectPosition, LandscapeGenerator.TerrainOutput terrainOutput, System.Boolean isVegetation, System.Single objectScale) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

ChunkTerrain.instantiateWorldObject (LandscapeGenerator.TerrainOutput terrainOutput, System.Int32 z, System.Int32 x, System.Single finalHeight, System.Single objectScale) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

ChunkTerrain.calculateTerrainPoint (System.Single xGlobal, System.Single zGlobal, System.Int32 xLocal, System.Int32 zLocal, UnityEngine.Vector3[] importantPonds, System.Boolean chunkContainsRiver, System.Boolean realPoint) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

ChunkTerrain.calculateOneZRow (System.Int32 z) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

ChunkTerrain.initialize (System.Boolean useCoroutine, PlanetHandler planetHandler) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

PlanetHandler.activateChunk (UnityEngine.Vector3 newPosition, System.Boolean useCoroutine) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

PlanetHandler.createAllChunks (UnityEngine.Vector3 position) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

PlanetHandler.updateChunks (UnityEngine.Vector3 position) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

PlanetHandler.Update () (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)

The error log tells, that the error occurred directly after loading and there is an error with plants. Did you created a new world or load an existing one?
In the first case: could you please send me the seed of the world (options menu -> world options -> world seed),
else could you please send me additional to the seed, the player file, which you'll find in "generated/worlds/<world name, which failed>/player/<player name>.xml" (the content from "<InCave>" until "</LeftHandItem>" would be enough, if you don't want to send the complete file.