I get spawned off the map and have this error message:
Exception
IndexOutOfRangeException: Index was outside the bounds of the array.
Vegetation.calculateGrowthStep () (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
Vegetation.setUpVegetation (WorldTimer worldTimer, Timing.TimeCounter creationTime) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
ChunkTerrain.setupVegetation (UnityEngine.GameObject vegetationGameObject, Timing.TimeCounter creationTime, System.Boolean initCreation) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
ChunkTerrain.setupNaturalObject (System.Int32 objectKind, UnityEngine.Vector3 objectPosition, LandscapeGenerator.TerrainOutput terrainOutput, System.Boolean isVegetation, System.Single objectScale) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
ChunkTerrain.instantiateWorldObject (LandscapeGenerator.TerrainOutput terrainOutput, System.Int32 z, System.Int32 x, System.Single finalHeight, System.Single objectScale) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
ChunkTerrain.calculateTerrainPoint (System.Single xGlobal, System.Single zGlobal, System.Int32 xLocal, System.Int32 zLocal, UnityEngine.Vector3[] importantPonds, System.Boolean chunkContainsRiver, System.Boolean realPoint) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
ChunkTerrain.calculateOneZRow (System.Int32 z) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
ChunkTerrain.initialize (System.Boolean useCoroutine, PlanetHandler planetHandler) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
PlanetHandler.activateChunk (UnityEngine.Vector3 newPosition, System.Boolean useCoroutine) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
PlanetHandler.createAllChunks (UnityEngine.Vector3 position) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
PlanetHandler.updateChunks (UnityEngine.Vector3 position) (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)
PlanetHandler.Update () (at <0038255cec434db5aa2c2d8f5a18cd4f>:0)