Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I beat the game! 

 I would put distinguished animations and audio for when you die because sometimes I can't tell if I died because a bullet hit me or if time ran out.

What I find fascinating is that the game is hard, but it isn't frustrating. I feel like every time I die that it is my fault, not because the game is tedious or broken. The "Around the World" guy stage 1-4 was the most difficult of the bunch, despite that I was compelled to finish it.

I noticed you made this with Game Maker, I could tell because I got an error.

I got it after I beat the 1000 knives guy. I'm gonna guess it's because the there was no enemy that existed when you go to the next room.

Variable obj_enemy.maxlife(100003, -2147483648) not set before reading it.

at gml_Object_obj_enemy_Create_0

stack frame is

gml_Object_obj_enemy_Create_0 (line -1)

Hopes that helps.

Right, no stages exists past 1-8, probably looks unprofessional to have that error pop up though ^^; Thanks for the feedback~!