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(+2)

I knew I had to play this one when I saw the title! I really enjoyed the vibe of the game. The snake is very cute, the scissor sounds very satisfying, and the music is super relaxing. 

The snake bullet hell combination is a really interesting concept, but I think the choice of bullet pattern (i.e. randomly bouncing around) coupled poorly with it. Many of the scissors traveled fast enough that there was simply no way the hair could get out of the way in time. As such, I found that the optimal strategy was simply to hide in the corner to minimize your hitbox, rather than trying to dodge the scissors. I was able to get 25 points by hiding in the top-left corner, as opposed to 8 when I tried to play for real.

I think with a more fitting pattern, the snake-based gameplay could have been a really unique experience. As an example, a line could be drawn across the screen and a few seconds later everything along that path would be snipped. This pattern would provide players with the opportunity to ensure their tail is out of the way with correct play.

(+1)

Thanks for the feedback! We ran out of time before we could fix the 'hiding in a corner' technique, but I love your idea of the snipping line. Would add a bit more strategy to the gameplay :)