Thank you for the kind words, and I'm sorry that you're experiencing bugs that are making your experience worse!
There are currently two known bugs that have been resolved in the next patch - infinite turrets being placed on a single cell, and a complete crash when the Timed Explosive detonates with no targets in range.
There are also other, harder to replicate bugs related to pathfinding and turn logic, which usually result in the game locking up. I am rewriting all combat logic from scratch to use a system that will not only help resolve most of these issues, but make it much, much easier to track down and locate similar problems in the future. This is the bulk of the work going into the patch for next month, and while it won't be noticeable to the player, it will be a huge benefit in the long run for the game itself.
If you're able to, press F8 and submit a bug report - it not only sends me what you type, but also object states and variable data that are helpful in tracking down what the game was doing when the crash happened to I can replicate and fix it.
Thanks again for your interest and for your post!