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(1 edit)

gml only lets you blend a color onto the sprite. (why i include projectile sprites that are greyscaled). so if you did the handle would be blended as well. also we dont have access to how the game renders the players weapons. (the weapon sprite is drawn on the player but isnt its own object). if i were to do it i would take the energy sword sprite replace it with one with out the line. and have that be drawn over the player with bind_script_draw using gunangle/wepflip/bwepflip and image_blending it. but that seems like a pain to get working

sad to hear, but understood. thanks for your time! have a good one