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(+1)

In game camera needs a bit more work, since some platforms were out of view. On one level, I find it hard to just have the whole thing dedicated to "a leap of faith". In other words, simply falling and not having a clear visual on where the hazardous objects are is kind of frustrating.

It seems to me that you guys didn't know how else to deliver with the mechanic, instead of constantly jumping and pressing shift at the right time.

Hey Obarrosso,

thanks for your feedback! You're right, we should add a visual indicator to show the player where to go.  Also you're right about the fact that we didn't know how to implement other ways of  challenges in our leveldesign.

We will look into this in our next GameJam entry. :)