I got what you mean. Noted for later development.
"Also, an option to start with a "flat" canvas (all sprites in the same layer with the same "pattern", and the same depth and zscale applied, that way we can apply volume as we see fit."
Could you explain it more clearly?
To tell the truth, move the panel, multi shapes select and edit, hotkey a combo of parameters to quick fill i had thought about those stuff before. For many reason i want to do it step by step:
- Keep it simple at first so people could quickly become familiar with it then add feature step by step
- By receiving feedback from users, identify what is really needed and what is not - i'm a guy of "keep it simple, stupid" philosophy.