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Back at it.


LEVEL 2 - CIRCULAR KARATE CHOP

CIRCULAR KARATE CHOP: Perform a (careful) Circular Karate Chop on another player's hand, discarding it and also this card. This Action can only be countered by a Telescoping Roundhouse Kick or another Circular Karate Chop.

(I'VE BEEN PREPARING FOR THIS): If another player uses a Telescoping Roundhouse Kick or another Circular Karate Chop, you may counter it, discarding both that card and this one.


LEVEL 2 - TELESCOPING ROUNDHOUSE KICK

TELESCOPING ROUNDHOUSE KICK: Perform a (careful) Telescoping Roundhouse Kick to the air, shuffling back into their deck up to 6 Levels worth of cards of another player and discarding this card. This Action can only be countered by a Circular Karate Chop or another Telescoping Roundhouse Kick.

(I'VE BEEN PREPARING FOR THIS): If another player uses a Circular Karate Chop or another Telescoping Roundhouse Kick, you may counter it, discarding both that card and this one.

These two are a pair, just a little TMBG reference.



LEVEL 6 - NO EYES WIGHT DRAGON

(UNDEAD): This card is undead.

(YOU'VE GROWN SO MUCH!): You may sacrifice just a Baby Dragon to play this card.

(NO EYES): Players cannot see their hand or cards drawn from their deck. Players may now play up to 2 cards each turn, for free.

This card should shake things up a little. Makes decks full of high level cards very useful. Also punny.



LEVEL 4 - TELEPORTER

TELEPOOF: Choose a card in play you control and return it to your hand. Play another card from your hand for free.

(LIKE IN THE MOVIE): If the card you play via TELEPOOF is of a higher Level than the one you returned to your hand, or if an opponent attempts to stop TELEPOOF, flip a coin. If heads, TELEPOOF works just fine. If tails, instead the returned card stays in play and fuses with the other, gaining its abilities.

You can now send a little goblin and then switch them out for a big dragon that breathes fire! Unless the process messes up, then you have a little goblin that breathes fire.



LEVEL 2 - VOLTABOT BURGUNDY

TWEAK: You may permanently change a single letter in another card's text. It now operates accordingly.

(SOLD SEPARATELY): If this card is used as a sacrifice for other Voltabot cards, treat its Level as doubled.

I wanted to contribute to the voltabot archetype, but dang I didn't have any ideas for some of the nice colors, so maybe someone better will take care of that. In the meantime, Voltabot Burgundy, with a yucky (but powerful on the long game) ability. At the bare minimum it can disrupt benders and text-based controllers.