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How did you find out how Spiral Power is behaving in territories? Did Changer say something about it? But it's still a glitch right? Whatever Spiral Power or Click Power is stated to be is supposed to be true across the board right? How would it even be different unless there's a value for each territory that has to be changed?

I calculated 100,000x  because you said your spiral power was previously 10M but had increased to 1T after the update. 1T divided by 10M is 100,000. But I see it can still increase further. Have you tried Titnosis on the territory girls? If Spiral Power currently only has 1 / 1000th of its stated power against territory girls, 1 / 1000th of 1T is 1B, and for Titnosis that's damage per second (barring shop upgrades). If you have 4T spiral power and it's really 1/1000th of stated spiral power against territory girls, then it should be one shotting against 4B or less HP.


I don't think I'd want to program many big games at once. Or I'd want to take turns with them so that I'm only focusing on one to a few at a time and the feedback that comes with them.

I think that the update is having trouble applying itself correctly to the Territories. When I look at the Stats page in Settings, it takes about 5-6 seconds for the update to change the SP display. Depending on what your total Harem Level is, the Spiral Power starts out with a low number, then after 5-6 seconds, it increases significantly. I don't think the increase is registering correctly in the Territories. I found out, because I double checked it myself, after a Pearl reset. Once your Harem Level is high enough, you'll be able to do SOME damage to the Territory Girls, just not as much as intended. Back before the Reset, the SP would first register in the Millions, then go straight to the Trillions. It got to the point of becoming 10T before the reset, which is where my numbers came from. Click Power is always accurate. However, I have noticed that some of the WP gathering done by Harem Girls isn't displaying right. My High End Summon Girls are only displaying 250T, but I gain 25Q instead. I'm glad I can help debug this game, I just hope we're not causing Changer too much anxiety. Guy's got enough on his plate, as is.

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If it takes 5-6 seconds to change, then the game  could be having trouble processing the change for some reason. Low trillions isn't even that high for this game though so would be surprising if high numbers are the issue. Also maybe the territories are not really set up for it to take 5-6 seconds to update Spiral Power, but it's not supposed to take that long anyway. Interesting find with the library bug too. Yeah I don't think levels should be more expensive after using the library.

I know there's a lot of display bugs and maybe bugs with girls taking off clothes in a different order than their pictures and such, but those are usually minor, it takes a lot of effort to find and fix all of them, and Changer has bigger things to worry about. But if it's causing game mechanic or processing issues then that is something to worry about. Ideally you would like adequate time to fix game bugs, read feedback and implement popular or good ideas. But if you have a lot on your plate then it can get in the way of doing that or stress you out. If it becomes a problem then maybe limiting how much you take on or commission is an answer. Pushing yourself too much is unhealthy.

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It turns out that I was able to get all 52 girls currently available up to Lv100K. With a combined Harem level of 5.2M, Spiral power has reached 30Q. However, it's taken me over a week to get everyone up to that point, even with an Auto-Clicker. However, before the update applies itself, it's just above 4B. The amount of work involved is enormous. My Click Power right now is probably somewhere in the 100-200QT range, considering it cycles through -21.47QT to 21.47QT in increments of T several times.

I'm currently at Countryside Lv8400, and I have 117586 Pearls waiting to be redeemed, plus the 52K from my Harem. The Spiral seems to be working at full power, so the recent update has fixed the problem. Haven't tested it in the Campus or City, though.

Interestingly enough, I think I found a Library-related bug. When I use the Library to quickly bring up a girl's level, the price for leveling them up normally seems to increase ridiculously. Because I'd been doing this exclusively before, I thought they were just unreasonably expensive. But after a Reset, I noticed that Erika, the first girl you get, is even cheaper than Helen by at least 2Q, when they're at the same level. However, Mavre, one of the new additions, was leveled up in the Library, and her price is now in the NONs. And she's at less than half the level of Erika or Helen. The Library is still the easiest place for me to level them up, so this bug doesn't really stop me, because of how I'm set up, but other people may find this bug extremely troublesome.

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Interestingly enough, I believe I have found the maximum level that can be achieved before WP prices start super-inflation. Erika was able to reach Lv54947 before her price began going up massively for each level. After the WP price of a girl reaches 242Q, they begin increasing by at least 1Q per level, which becomes very expensive very quickly. Before that, it would take almost 100 levels to increase the price by 1Q. Still, almost reaching 55K wasn't bad.

Guess what? I've been using the Invisible Spiral this whole time, and it's glitchy. But Titnosis and Assnosis (yes, he actually added it) work just fine anywhere.

I have tried the invisible spiral but haven't used it much so didn't know it was glitchy. But the other spirals work fine anywhere even with high spiral power? I saw he added Assnosis which is great. There were other people that wanted it too.

The amount of damage that a Girl's Shields can take in the higher levels of Countryside is staggering. The Overflow Errors cause their HP to loop through -21,474,850T (-21.47QT) to 21,474,850T. (21.47QT) This can loop multiple times. I'm currently in the Lv9200 range, and they loop at least eight times per Girl. Thankfully, the Overflow Errors aren't harming gameplay, it's just a visual bug. Of all the things that need improving, this is pretty low priority.