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(1 edit)


UPDATE time

I was thinking of a new way of boosting the horror element by adding prelude maps for scenarios, for example, this prelude map is for that huge boss fight a few pages earlier. this map is supposed to:

- offer hints about how can you beat the monster(aka you need long-range weapons)

- offer information about the game lore

- some character development

- tension slowly increases by fear of the unknown and mistery.

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We had this script for text speech bubbles from characters:

1. Default (The speech bubble appears automatically when you enter the map, the conversation plays automatically, all speech bubbles coming from vehicle are the conversation between the driver and the commander/you )

- Sir? We've reached the last known position of "Gamma Squad" and from where they sent the distress signal.

- Very well, heads-up people! This was a 30-man platoon, if they ran into trouble, we can only pray that we can make a difference.

- No offense sir, but seeing that other Trojan, in that state, I do not feel too comfortable staying here for long.

- I understand your concern, nonetheless, we must scout and secure the area. If nothing comes up, then we can leave...

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Triggers: When you click with a character on these triggers the character will move close to them and do a fast interaction (around 5 seconds). The range of the interaction can be double it's normal distance because this is an investigation, not an actual object interaction. Each will have a speech bubble according to the class interacting with it (Soldier, Medic, Engineer)

2. 

If you click with a Soldier, the Soldier will say:

- What the hell happened here? This is supposed to be a top-of-the-line armoured vehicle and now look at it.

If you click with a Medic, the Medic will say:

- Judging by the damage inflicted, I estimate the creature that did this had a large mass and was at least as big as the vehicle itself.

If you click with the Engineer, the Engineer will say:

- It looks like whatever attacked this vehicle did a number on it, slicing through it's armour like a tin can. It's beyond repair.

3. 

If you click with a Soldier, the Soldier will say:

- I don't like this at all! I've a bad feeling about this whole operation.

If you click with a Medic, the Medic will say:

- No traces of blood, they were dragged out alive! Judging by this behavior I suspect the creature does not plan on simply attacking - but consuming us!

If you click with the Engineer, the Engineer will say:

- This gives me the chills, are you sure you need an engineer for this mission?

4.

If you click with a Soldier, the Soldier will say:

- There was a fight here! Looks like many rounds were fired, but there's no blood?!

If you click with a Medic, the Medic will say:

- Hmmm... With so many rounds fired and the lack of blood, I assume the creature can attack at range? I recommend switching to rifles and SMGs now!

If you click with the Engineer, the Engineer will say:

- Well, at least they put up a good fight!

5.

If you click with a Soldier, the Soldier will say:

- 'You scared? It's just a scarecrow!

If you click with a Medic, the Medic will say:

- Was that scarecrow there when we arrived?

If you click with the Engineer, the Engineer will say:

- Man! I hope this'll not turn all "Children of the corn" on us!

6.

If you click with a Soldier, the Soldier will say:

- Come quick! I found a... hand?..

If you click with a Medic, the Medic will say:

- This hand was ripped from the body! Guys?! Seriously! We are dealing with a new and extremely dangerous creature here!

If you click with the Engineer, the Engineer will say:

- I didn't sign up for this!..

7.

If you click with a Soldier, the Soldier will say:

- We're sitting ducks here! Let's check out that house up ahead and then get the hell out of here!

If you click with a Medic, the Medic will say:

- If any of "Gamma Squad" survived, they are probably in that house up ahead.

If you click with the engineer, the engineer will say:

- That house up ahead can provide us some cover!

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Unfortunately because of engine limits my Programmer partner decided that speech bubbles are to hard to implement at this point but I still keep the prelude map, I just hope I got enough visual hints to show all that text was explaining




remindedr this is the scenario map that follows: