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Okay this is pretty awesome! 


I love the manoeuvres, the snarky ai and the fact you need to think, when sneaking up on the satellites to get a good firing solution. 


I do wish both that there was some indication of proximity in the radar tones, EG warnings for when an object is under 100 and under 50 units away, it would also be nice if the enemy shots made a bit more noise, though generally I get the idea is knowing where they are and approaching. 


Would love to see this expanded, but even as it is, its a  pretty great job and a fun play!