clever!
I liked how balls with different colors travel at different speeds, how the center slightly moves whenever a ball comes back, so many little details that make it difficult to predict trajectories.
my solution to make it to the last level was to use that center-hit-displacement property to move the center closer to an edge, where it is less likely to be hit by random trajectories. there must be a better way to beat it though…?
also, loved the idea of making your own music through gameplay, and how you can feel the progression through levels.
great use of Tone+Phaser!