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(+1)

Bug report: Class C

Sometimes it is tricky to tell whether a vertical jump can be made, as the height of the platform you are jumping to is very close to the maximum height of the players jump; I would suggest making these distances slightly more lenient, and making it much more visually obvious if a player can / can't make the jump by lowering the vertical element to be clearly below the maximum jump height of the player for 'regular' jumping - for harder 'precision' jumping this gap does not need to be /as/ obvious, but there should still be enough of a difference that it is obvious you can make the jump just by 'eyeballing' it.