Good job on making all of your own graphics and animating them as well - I know you lost some work, and managed to recover from that. I particularly liked the attention to detail on your hit effect, making it clear when you had taken damage. I think your enemy sprite is slightly 'off' from the aesthetic used in the rest of the levels assets however; either making it a more 'low fidelity' enemy in line with the rest of your aesthetic, or increasing the fidelity of your other sprites and animations would help blend the overall aesthetic together.