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(+1)

It was fairly fun. I feel it'd be more interesting if as time progressed, instead of just spawning more enemies you spawned enemies with more complex bullet patterns... Though then you'd have to balance the reduced amount of enemies with how many of them you can "collect."

It does spawn enemies with more complex patterns! It's just that I messed up some numbers, and harder enemies start coming way later than they should... Thanks for the feedback!