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The gravity mechanic feels innovative and is implemented quite well. I enjoyed the game overall and I do think it can be improved into something even greater than what it is now. I'm imagining adding kinda of a slow motion effect every time you switch between directions, thus, forcing the player to time their next move fast. Regardless of this suggestion, the game feels great and hope to see more of in the future. Small constructive feedback, I wish it was made clearer, a bit more intuitive when a level starts and ends to made the deadly sprites and non deadly sprite a bit diferentiated.