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1. It's amazing how using a similar damage to speed ratio could have a more responsive feel, I'll try that out. I know a hold button can be difficulty for those with physical abilities so I might make it a toggle on/off or hold as an option.

2. I'm not sure bloom is the right things for blocky pixel art lol. But if it's really that easy to install and work with then I'll definitely experiment with it in future projects.

3. Yeah, I agree the enemy taking damage needs some feedback too.

4. I thought it was the UI anchors! You were right though, the mode was set to "constant pixel size", I swear if it's as simple as that one little setting! I'll start experimenting with it and see if that fixes that bug. Appreciate the tip there.

5. I still think the bullets are a little big since we intended for the prefab to save smaller. And I knew about reducing player hitboxes to get that close shave feel, but I didn't realize people reduce them 50% for bullet hells!

Thanks for the video and feedback, I'll be using those to guide my "remaster"!