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It is an interest game idea, but this type of game don't resonate much with me.

I think I would had more fun if my movement didn't felt so limited... there is no place to protect the 8 ball and any ball hitting it will take her to an awful place to hit without losing the game.

And it's very hard to reposition the white ball without dropping it and manually repositioning it. That doesn't feel great to me, I would rather use some skill to reposition it by hitting the right direction and power inside the table.

Overall it felt interesting, but not my cup of tea.

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Thanks for playing and sharing your thoughts! I'm sorry the game didn't seem to be your cup of tea. I have a few suggestions based on your feedback which might make you enjoy the game a lot more if you have a chance to revisit it.

Something I saw a bit of when watching my friends play-test the game was that they would repeatedly shoot the white ball off the table so they could place it down behind the eight ball. It sounds like you may have gone down a similar path when you played the game. Unfortunately, this strategy is not too effective because of the time it takes to retrieve the ball, but more crucially I also think it makes the game a lot less fun.

You might be surprised how effectively you actually can reposition the white ball without relying on placing it down as crutch. The trick is to really make use of your bullet time so that you can aim your shots. No matter how unpleasant the location of your eight ball seems to be, as long as you can get the white ball to the left of it, you actually should be in the clear. Here's a simple example of that:

Here's another example which I think demonstrates this really well. It might seem like there is no hope of rescuing the eight ball here, but leaning into the bullet time makes this into a nice save which feels really clutch, but isn't too hard to execute. 

As long as you still have bullet time left in the tank, pretty much anything is possible. A large part of the mastery curve in the game comes from being able to pull the clutch shots off quicker, so that you don't run out of your ten seconds of bullet time as the levels get harder.

I'd really encourage you to give the game another shot with this in mind, just because I think you might have a lot of fun with it if you can get past the initial hump of figuring out how to best utilize the controls. But either way, I appreciate you playing and sharing!