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I liked the interpretation of the concept! I think if you'd want to improve on this you could implement a visual feedback for the player to know when their R is working! Just some clock going backwards appearing could do the trick. I couldn't make it past the ditch either but now I get it so I am going to go back and try it again! 

The sound was really nice and calming, the visuals were simple but very good nonetheless. In regards to the R being a bit slow - as I was playing I thought of a little solution that may work better - and that would be trying to track the objects movement in real time through a variable and then when the player presses R you only target the movement variable to go backwards in time! But that's just a guess!
All in all good puzzles - totally worthwhile- 

Hey, thanks for your feedback!

I'll definitely try to make the rewind better, I see that it's a trouble spot of the game because it's slow and you don't receive any info about it working or not, you're totally right.

Thanks again :)