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Spent all day today drinking tea and working on some new and improved goblin AI. Since we switched over to spine it's taken a while to find a good workflow and actually get some animations/artwork good enough to use. Happy to say it's working well, and it's a great framework to use in the future when designing other enemy types.

We'll have some final goblins coming in soon (At long last!!!). It's taken way too long to get to this point but I'm so glad we're nearly there.

Here's a screenshot. Stay tuned for more updates soon.


- James